Fissure Playground
Tier-1 Counter-Strike and Dota 2 shows, plus the BB Dacha tournaments before them.
Overview
Arena shows for Tier-1 Counter-Strike and Dota 2 tournaments. Over one season I rebuilt the screen signal chain, put light, sound, video and effects on one sync system, and moved the on-screen graphics from pre-made files to live data.
What I did
- FPG Dota. Built a new video signal chain for the screens from scratch, using lessons from BB Dacha, and introduced one sync system for light, sound and screens.
- FPG CS. Built a title controller together with teammate Alexander. It drives the Map Veto and Next Map scenes: pick two teams and the scene is ready with team logos, picked maps, CT sides, map score and best map.
- One-button show. A single playback operator ran the scene sequence. Each press sent the right commands to the lighting desk, the media server and sound, so desync and human error dropped to a minimum.
- Scripting. Wrote a large set of Lua scripts for PIXERA and ran the HUD to the screens from OBS workstations.
How it fits together
Signal and control
In motion
Show moments
Gallery
From build to grand final
Tournaments
- Fissure Playground CS 2025Belgrade Arena
- Fissure Playground Dota 20252025
- BB Dacha DotaOct 2024
- BB Dacha CSAug 2024
Show segments from FPG CS 2025